Final Game Submission


As our game reaches its final state this week, we have updated the tutorial per noticed patterns in playtesters. We reduced the amount of dialog in the game and made the direction more obvious for the players to begin the game. We updated the texture of the puddles, watering can, and some of the plants to make them fit the aesthetics of the game.

We made it so that all plants can be upgradeable by continuing to water them, allowing the player to have more options in how they defend themselves. We also updated the look of the water stream from the watering can, to make it more obvious where the stream is going. Another improvement we made was to the world-building of the game, by adding some slides at the launch of the game. 

The plant upgrades are also more specialized as they are watered. In addition to increasing the range, the creeping vines are able to trap more enemies, the seeking spore mushrooms get more spores, sniper mushrooms do more damage, slowing mushrooms shoot faster, and exploding pods spawn more pods. These changes make our plants more unique amongst each other.

We also added some damage states to Mother Oak and allowed her to send messages to the player to inform them when she is low on health. This gives the player an idea of how well they are performing.

Get Guardin' Plants

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